I've been searching for a "true" simulation game for a while now and loved your ideas and goals. I guess I could do an IndieGoGo once I have a concise plan, although I prefer to offer a finalized product to a promise of one. If anything, I will be sketching what is the fastest way to make a city builder of this kind, so that it is reasonable from an economic standpoint. Sure a sandbox mode with simulation time control can be implemented as well with little extra effort, as an alternative mode.Īnyways, this is good talk, please keep the ideas flowing. Your citizens aging even while you aren't playing, money keeps flowing in, yet every time you open it up you can play for as long as you want, without reaching a "well these are all the actions I can do for now!" barrier. Or micro-transactions for packs of buildings that are worth it, that add variety to your city, but in no way are more or less efficient than others in their categories.Īnd lastly, I would be against timers to get things done, although maybe real time simulation could be an interesting (and unique, therefore selling point) approach to City Building - at least as an optional game mode. Probably a free entrance, with a one time payment to permanently unlock some stuff like bigger maps or more interesting buildings sounds good. I hate ads that break the immersion and interrupt my experience, even if it's to give me an in-game reward. I would definitely be against putting ads. It costs too much money to make one, people don't expect to pay much for it, and it's a rather niche market. I like it when picking between a more green or more industrial approach to a city has social consequences, not just pollution / economic consequences.Īs for monetization, this is a very important topic, as it is the main barrier as to why we don't get these kind of games on mobile. To put it in another way, have a little Tropico flavor to it. Naturally building a city is a key aspect of a City Simulator, and one needs to find the exact level of detail that makes sense for a touch screen device. Hello all! Thanks for the responses, all being very insightful, specially in the monetization model, which I'd like to talk a little bit further on below.įirst off, indeed I did not know of TheoTown, although I was aiming towards something focused more on the social and economic simulation (I've been always more interested in how my actions affect generations of citizens and the economy). It's a niche market, those of us who actually want to have a city living in our pockets.Įnough talk. The game would probably have to be paid at around $5, or free to play with aesthetic ploppable buildings, although that'd require the game to be more mainstream. That'd include road layouts (like SimCity BuildIt), a zoning or more organic approach to city growth, and the usual. I am writing this post to gauge interest in an actual City Simulator for mobile. I am a huge Sim games fan (specially old school Maxis), and it hits me that SimCity Deluxe is no longer available on the iPhone (terrible port anyways), and instead we have a FarmVille-dressed SimCity that looks beautiful, but has as much actual city simulation as a drunk pigeon. I am an indie simulation games dev, and as I am getting closer to the release of my current game on Steam, I've been prototyping other games I'd like to move forward with once my work there is done. Spoiler: (#spoiler) = Mods rock LIGHT MODE DARK MODE BIG MODE SMALL MODE RULES AND SELF PROMOTION GUIDELINES - PLEASE READ BEFORE PARTICIPATING /r/AndroidGaming Discord Server Come talk about Android Gaming! Custom Subreddit Filters Browse self posts only Browse link posts only Browse without promotional posts Android Gaming Wiki Game Discords List Related Subreddits Discuss your favorite titles, find a new one to play or share the game you developed.
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